﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class LuaCallCSharp : MonoBehaviour {

	// Use this for initialization
	void Start () {
        LuaEnv luaenv = new LuaEnv();
        luaenv.DoString("require 'LuaCallCSharp'");
        luaenv.Dispose();
   
	}
	
	
}
